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Oolite
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import "OOCocoa.h"import "OOFunctionAttributes.h"import "OOFullScreenController.h"import "OOMouseInteractionMode.h"import <Quartz/Quartz.h>
Include dependency graph for GameController.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | GameController |
| category | GameController(FullScreen) |
Macros | |
| #define | MINIMUM_GAME_TICK 0.25 |
| #define | MINIMUM_ANIMATION_TICK 0.0041667 |
| #define | OO_USE_FULLSCREEN_CONTROLLER OOLITE_MAC_OS_X |
| #define | OO_DEBUG_PROGRESS(...) do {} while (0) |
| #define | OO_DEBUG_PUSH_PROGRESS(...) do {} while (0) |
| #define | OO_DEBUG_POP_PROGRESS() do {} while (0) |
| #define MINIMUM_ANIMATION_TICK 0.0041667 |
Definition at line 41 of file GameController.h.
| #define MINIMUM_GAME_TICK 0.25 |
Definition at line 38 of file GameController.h.
| #define OO_DEBUG_POP_PROGRESS | ( | ) | do {} while (0) |
Definition at line 211 of file GameController.h.
| #define OO_DEBUG_PROGRESS | ( | ... | ) | do {} while (0) |
Definition at line 209 of file GameController.h.
| #define OO_DEBUG_PUSH_PROGRESS | ( | ... | ) | do {} while (0) |
Definition at line 210 of file GameController.h.
| #define OO_USE_FULLSCREEN_CONTROLLER OOLITE_MAC_OS_X |
Definition at line 49 of file GameController.h.