102{
103 valid[OOLITE_GL_MATRIX_MODELVIEW_PROJECTION] = NO;
104 valid[OOLITE_GL_MATRIX_NORMAL] = NO;
105 valid[OOLITE_GL_MATRIX_MODELVIEW_INVERSE] = NO;
106 valid[OOLITE_GL_MATRIX_PROJECTION_INVERSE] = NO;
107 valid[OOLITE_GL_MATRIX_MODELVIEW_PROJECTION_INVERSE] = NO;
108 valid[OOLITE_GL_MATRIX_MODELVIEW_TRANSPOSE] = NO;
109 valid[OOLITE_GL_MATRIX_PROJECTION_TRANSPOSE] = NO;
110 valid[OOLITE_GL_MATRIX_MODELVIEW_PROJECTION_TRANSPOSE] = NO;
111 valid[OOLITE_GL_MATRIX_MODELVIEW_INVERSE_TRANSPOSE] = NO;
112 valid[OOLITE_GL_MATRIX_PROJECTION_INVERSE_TRANSPOSE] = NO;
113 valid[OOLITE_GL_MATRIX_MODELVIEW_PROJECTION_INVERSE_TRANSPOSE] = NO;
114}